You're free to choose whatever Weapon Skills you'd like to use and you don't have to choose both Light Armor and Heavy Armor like I did. This will help you deal with the other biggest downside of this build, constantly recharging your items. The reason for this is with 110 Enchant every time you use a Cast on Use item it'll only cost 1 charge. Once you max out Enchant I strongly recommend creating an item that has a Constant Effect +10 Fortify Enchant buff. Until you can reach these milestones you'll have to focus on your sword and board to carry you - which isn't the worst. The first of which is you won't be able to create the items you need with Enchant for awhile and once you can make the items you'll constantly have to refill them until you max out Enchanting. There are a couple of large downsides to this build though. You don't sacrifice quality either for a larger quantity of spells the spells you cast will be just as powerful as someone who specializes in Destruction magic. In the time it would take you to cast a single spell an Artificer can unleash 5 - 10 spells. What makes Enchant so powerful is the fact that any Cast on Use item is instant cast in this game - you're essentially a spell caster with this build except significantly more powerful since you can spam spells. I've picked skills that allow you to melee if you want to but your main form of damage is going to be through enchanted items. This class is arguably the most overpowered class you can play in Morrowind because of the Enchant skill. If you do not like them you can choose something elseĬhangeable Skills: Long Blade, Spear, Heavy Armor, Light ArmorĪn Artificer is a class from Dungeons and Dragons that specializes in magical items and weapons.
Optional Skills: These are skills I personally chose because I like them. I call special attention to these two categories of skills because they will give you some leeway when creating your character if you'd like to change a few things up and make it your own.Ĭhangeable Skills: If you don't like the Weapon Skills, Armor skills or whatever else I chose you can swap to a different one - only if they are listed here As for the Optional Skills - they're skills that aren't required at all for the class but I chose them because I like them. Changeable skills are Weapon Skills or Armor Skills typically just because I choose Long Blades or Axes doesn't mean you need to as well. All 3 of these classes use cheap ingame mechanics to be OP though - you may want to play more legitimately.Įach of the templates on this page will have two sections of skills called Changeable and Optional. My personal choice for the most overpowered classes on this page are Artificer, Warlock and Ranger. I did my best to think up templates for each of the most popular classes in RPGs along with the most powerful classes you can make in Morrowind. On this page you'll find a total of 7 different custom characters. Not everyone has the time or patience to do hours of research before starting the game so hopefully this page will give people a decent cookie cutter template for the type of class they want to play. I created this page to help new players choose the right skills for the sort of class they'd like to play. This page contains multiple custom character templates that I have created for Morrowind. Custom Character Templates - Elder Scrolls: Morrowind